There's also a progression system tied down to GHTV. If for some reason you run out of those, you can also pay money for them, or outright buy a pass for 24 hours that lets you play any of the 200+ songs on GHTV on demand. If you do happen to come across a song you might want to play on demand, you can use a Play Coin, which is a currency you earn as you play GHTV. It's a pretty sweet system for players like me who don't necessarily want to play repeat songs over and over, but rather keep mixing it up with songs I have yet to play. If you hear a song you like, you press a button and you're in playing that song, along with others who were currently watching it as well. It's separated into a few channels that are broken up by theme. Like I stated on the previous page, GHTV is a 24-hour set of channels that stream music constantly. GHTV (Guitar Hero TV) is easily one of the most unique advances in DLC, especially in terms of music games. The crowd reactions can certainly seem a little forced, but seeing them cheer for you, and subsequently boo you if you perform badly, does have a pretty big impact on how you feel as you shred, and that's pretty great. While the acting is super campy, I couldn't help but feel like a part of the band, so mission accomplished Activision. Each stage is made up of three songs, all of which make you a part of a different band, complete with intros of walking on stage. Luckily, it's actually a blast to play through. The game's campaign is required to unlock the majority of the on-disc songs. While the new button configuration will take some time getting used to, it does end up feeling like actually playing chords, at least in the higher difficulties. While the on-disc soundtrack is only 42 songs, which is over 20 less than Rock Band 4, the actual selection is so varied, I can't help but really like nearly every song. For those that like a little folk in their rock, the Lumineers and Mumford & Sons are included as well. I mean it has everything from classics like The Who and The Rolling Stones, to more contemporary rock like Fall Out Boy and Paramore, even rounding out some electronica with Skrillex and dipping into more Pop territory with Eminem and Rihanna. Activision on the other hand decided to go for a very well-rounded song list. I didn't know a lot of bands there, and the few I knew, the songs were just OK. ![]() In my Rock Band 4 review, I stated that the on-disc song list wasn't really my cup of tea. However, that also leads me to a negative point below. This is good for those that like some actual feedback on whether they're strumming correctly. It feels "new" and that's something music games needed for a long time. Someone asked me whether it was easier or harder, and I don't really have an answer. This is interesting because it essentially gives you three buttons to worry about on each layer instead of five, but on the flipside it brings the total number of buttons to six. Three buttons are layered in rows of two. But the real highlight here is the new button layout. ![]() This one feels just as sturdy, and I really like the black and gold finish. Holding it, it certainly feels closest to the Guitar Hero World Tour peripheral, which is a very good thing as that was the sturdiest guitar controller ever made. Whether or not this picks up steam with the gaming crowd is left to be seen, but the effort on both FreeStyle Games and Activision is apparent. Everything from presentation, to mechanics, to the new controller was an advancement for the better. Guitar Hero Live is a wonderful evolution of the music genre. I would also be interested to see stats of paying players versus players who just play whatever is available on the channel. I'm curious to see the future of GHTV, and just how well Activision and FreeStyle Games supports this feature. Sure, you're not getting the full band experience, but when the guitar gameplay is this good, you honestly don't really need it. It might be slightly jarring for the screen to switch between performing well and badly, as it's literally just two videos playing simultaneously as you peform, and switching out based on how well you play. The live concert gimmick is cool, and works as advertised. I will say that creating a new controller with a new button layout was a smart choice, as it breathes some life into the already established formula. Both accomplish something different, but also deliver a solid rhythm game.
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